IDLE Animal Anatomy

IDLE Animal Anatomy

A colorful clicker simulator in which you yourself can grow a living creature cell by cell! Watch how organs, bones and skin grow! Feel like a real scientist by becoming a pet creator!

Tips & Tricks for IDLE Animal Anatomy

The goal of the game is to create an animal, cell by cell.
In the center of the screen is a model of your creation. Cells accumulate in a certain amount per second, depending on the pumping of improvements, for each click on the "cell" button, or are bought for virtual currency, and they can also be extracted by clicking on the cell. Don't forget to upgrade the features in the game!

Gameplay Overview

Have you always dreamed of raising an animal with your own hands? Feel like a scientist in this game and grow your favorite pet cage by cage right on your device!

In this game
- a lot of interesting facts about animals
- learn how the internal organs of animals and humans look like
- can you raise cute animals
- plunge into anatomy like a real scientist.Grow all the living creatures from the collection!

How is this game categorized?

Under the Educational, Simulation genre, this game can be classified.

Which specific game creation tool was used to develop this game?

The development tool used for design and programming is Javascript.

Who published the game?

The company or individual who created the game is AA2G1.

Is this game appropriate for minors?

Yes, IDLE Animal Anatomy is safe and appropriate for children.

Which gender does this game focus on?

The game is primarily designed for Male & Female.

What age range is this game appropriate for?

The recommended ages for playing this game are Young Adults.

Will the game run smoothly on mobile phones?

Yes, IDLE Animal Anatomy works on both Android and iOS platforms.

Does the game show any blood-related imagery?

No, IDLE Animal Anatomy does not have any content related to blood.

Is there any kind of cruelty depicted in this game?

No, there is no violence or cruel content in IDLE Animal Anatomy.
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